TES4HEDR L?e%CNAMHamsterSNAM(deutsche Sprachversion) Der Spieler kann sein Pferd nun anweisen, ihm zu folgen, oder an Ort und Stelle auf ihn zu warten. Achtung: Nur das aktuelle Pferd (das, auf dem man als letztes geritten ist), gehorcht den Anweisungen. Alle anderen Pferde ziehen es vor, nach Hause zu wandern. Auerdem sorgt dieses Plugin dafr, dass sich Pferde hufiger bewegen, wenn sie in der Gegend herumstehen.MAST Oblivion.esmDATAGRUPF9SCPT(SCPTJEDIDHorsePCBlackCheydinhalScriptSCHR~SCDA~ @s 1 rs 0s 0!7 nn r s 0 == s 1 == && XCr 1 ==H@Euer schwarzes Pferd ist in die Cheydinhal-Stlle zurckgekehrt.s 1  Xir 1 == rs 1 == rs  0s 1 rX 13 == X. ||s 0 ^OMein schwarzes PferdReiten Komm mit! Warte hier! Abbrechen s X s 0 >=  s 0 ==s 0 ^  s 1 ==rd  s 2 ==rdSCTXScriptName HorsePCBlackCheydinhalScript Short RespawnHorse Short TellPC Short Mounted Short Button Begin OnDeath Set RespawnHorse to 1 Set Horses.OwnCheydinhalBlack to 0 Set Mounted to 0 HorseSaleBlackCheydinhalRef.Enable ModPCMiscStat 14 -1 End Begin OnPackageEnd HorsePCCheydinhalGoHome If TellPC == 0 && Mounted == 1 If GetInCell Cheydinhal == 1 MessageBox "Euer schwarzes Pferd ist in die Cheydinhal-Stlle zurckgekehrt." Set TellPC to 1 EndIf EndIf End Begin OnActivate if isActionRef player == 1 If Horses.CheydinhalMivrynaPresent == 1 Set Horses.CheydinhalMivrynaPresent to 0 Set Mounted to 1 Endif if player.GetSitting == 13 || getDead Set TellPC to 0 Activate EvaluatePackage else messagebox "Mein schwarzes Pferd", "Reiten", "Komm mit!", "Warte hier!", "Abbrechen" endif EndIf End Begin gamemode set Button to getbuttonpressed if Button >= 0 if Button == 0 Set TellPC to 0 Activate EvaluatePackage elseif Button == 1 stopwaiting HORSEMODFollow pickidle elseif Button == 2 wait HORSEMODFollow pickidle endif endif EndSLSDSCVR RespawnHorseSLSDSCVRTellPCSLSDSCVRMountedSLSDSCVRButtonSCRO0SCRO[SCRO@SCROSCROSCRO SCPTEDIDHorsePCBayBravilScriptSCHRnSCDAn @s 1 rs 0s 0!7 nn r s 0 == s 1 == && XCr 1 ==Y?5Euer Rotfuchs ist in die Bravil-Stlle zurckgekehrt.s 1  Xir 1 == rs 1 == rs  0s 1 rX 13 == X. ||s 0 ^H Mein RotfuchsReiten Komm mit! Warte hier! Abbrechen s X s 0 >=  s 0 ==s 0 ^  s 1 ==rd  s 2 ==rdSCTX_ScriptName HorsePCBayBravilScript Short RespawnHorse Short TellPC Short Mounted Short Button Begin OnDeath Set RespawnHorse to 1 Set Horses.OwnBravilBay to 0 Set Mounted to 0 HorseSaleBayBravilRef.Enable ModPCMiscStat 14 -1 End Begin OnPackageEnd HorsePCBravilGoHome If TellPC == 0 && Mounted == 1 If GetInCell Bravil == 1 Message "Euer Rotfuchs ist in die Bravil-Stlle zurckgekehrt." Set TellPC to 1 EndIf EndIf End Begin OnActivate if isActionRef player == 1 If Horses.BravilAntionePresent == 1 Set Horses.BravilAntionePresent to 0 Set Mounted to 1 EndIf if player.GetSitting == 13 || getDead Set TellPC to 0 Activate EvaluatePackage else messagebox "Mein Rotfuchs", "Reiten", "Komm mit!", "Warte hier!", "Abbrechen" endif EndIf End Begin gamemode set Button to getbuttonpressed if Button >= 0 if Button == 0 Set TellPC to 0 Activate EvaluatePackage elseif Button == 1 stopwaiting HORSEMODFollow pickidle elseif Button == 2 wait HORSEMODFollow pickidle endif endif End SLSDSCVR RespawnHorseSLSDlV SCVRTellPCSLSDSCVRMountedSLSDSCVRButtonSCROSCRO[SCRODSCROSCROSCRO SCPT EDIDHorsePCBaySkingradScriptSCHRpSCDAp @s 1 rs 0s 0!7 nn r s 0 == s 1 == && XCr 1 ==YA7Euer Rotfuchs ist in die Skingrad-Stlle zurckgekehrt.s 1  Xir 1 == rs 1 == rs 0s 1 rX 13 == X. ||s 0 ^H Mein RotfuchsReiten Komm mit! Warte hier! Abbrechen s X s 0 >=  s 0 ==s 0 ^  s 1 ==rd  s 2 ==rdSCTXgScriptName HorsePCBaySkingradScript Short RespawnHorse Short TellPC Short Mounted Short Button Begin OnDeath Set RespawnHorse to 1 Set Horses.OwnSkingradBay to 0 Set Mounted to 0 HorseSaleBaySkingradRef.Enable ModPCMiscStat 14 -1 End Begin OnPackageEnd HorsePCSkingradGoHome If TellPC == 0 && Mounted == 1 If GetInCell Skingrad == 1 Message "Euer Rotfuchs ist in die Skingrad-Stlle zurckgekehrt." Set TellPC to 1 EndIf EndIf End Begin OnActivate if isActionRef player == 1 If Horses.SkingradTilmoPresent == 1 Set Horses.SkingradTilmoPresent to 0 Set Mounted to 1 EndIf if player.GetSitting == 13 || getDead Set TellPC to 0 Activate EvaluatePackage else messagebox "Mein Rotfuchs", "Reiten", "Komm mit!", "Warte hier!", "Abbrechen" endif EndIf End Begin gamemode set Button to getbuttonpressed if Button >= 0 if Button == 0 Set TellPC to 0 Activate EvaluatePackage elseif Button == 1 stopwaiting HORSEMODFollow pickidle elseif Button == 2 wait HORSEMODFollow pickidle endif endif End SLSD6 SCVR RespawnHorseSLSD6 SCVRTellPCSLSDSCVRMountedSLSDSCVRButtonSCROESCRO[SCROBSCROpSCROSCRO SCPTEDIDHorsePCChestnutChorrolScriptSCHR]SCDA] @s 1 rs 0s 0!7 nn r  s 0 == XCr 1 ==Y=3Euer Fuchs ist in die Chorrol-Stlle zurckgekehrt.s 1  Xir 1 == rs 1 == rs  0s 1 rX 13 == X. ||s 0 ^E Mein FuchsReiten Komm mit! Warte hier! Abbrechen s X s 0 >=  s 0 ==s 0 ^  s 1 ==rd  s 2 ==rdSCTX^ScriptName HorsePCChestnutChorrolScript Short RespawnHorse Short TellPC Short Mounted Short Button Begin OnDeath Set RespawnHorse to 1 Set Horses.OwnChorrolChestnut to 0 Set Mounted to 0 HorseSaleChestnutChorrolRef.Enable ModPCMiscStat 14 -1 End Begin OnPackageEnd HorsePCChorrolGoHome If TellPC == 0 If GetInCell Chorrol == 1 Message "Euer Fuchs ist in die Chorrol-Stlle zurckgekehrt." Set TellPC to 1 EndIf EndIf End Begin OnActivate if isActionRef player == 1 If Horses.ChorrolNardhilPresent == 1 Set Horses.ChorrolNardhilPresent to 0 Set Mounted to 1 EndIf if player.GetSitting == 13 || getDead Set TellPC to 0 Activate EvaluatePackage else messagebox "Mein Fuchs", "Reiten", "Komm mit!", "Warte hier!", "Abbrechen" endif EndIf End Begin gamemode set Button to getbuttonpressed if Button >= 0 if Button == 0 Set TellPC to 0 Activate EvaluatePackage elseif Button == 1 stopwaiting HORSEMODFollow pickidle elseif Button == 2 wait HORSEMODFollow pickidle endif endif End SLSDSCVR RespawnHorseSLSDSCVRTellPCSLSDSCVRMountedSLSDa SCVRButtonSCROSCRO[SCRO=SCROHSCROSCRO SCPTEDIDHorsePCPaintBrumaScriptSCHRSCDA @s 1 rs 0s 0!7 nn r s 0 == s 1 == && XCr 1 ==YG=Euer geschecktes Pferd ist in die Bruma-Stlle zurckgekehrt.s 1  Xir 1 == rs 1 == rs  0s 1 rX 13 == X. ||s 0 ^QMein geschecktes PferdReiten Komm mit! Warte hier! Abbrechen s X s 0 >=  s 0 ==s 0 ^  s 1 ==rd  s 2 ==rdSCTXmScriptName HorsePCPaintBrumaScript Short RespawnHorse Short TellPC Short Mounted Short Button Begin OnDeath Set RespawnHorse to 1 Set Horses.OwnBrumaPaint to 0 Set Mounted to 0 HorseSalePaintBrumaRef.Enable ModPCMiscStat 14 -1 End Begin OnPackageEnd HorsePCBrumaGoHome If TellPC == 0 && Mounted == 1 If GetInCell Bruma == 1 Message "Euer geschecktes Pferd ist in die Bruma-Stlle zurckgekehrt." Set TellPC to 1 EndIf EndIf End Begin OnActivate if isActionRef player == 1 If Horses.BrumaHumilisPresent == 1 Set Horses.BrumaHumilisPresent to 0 Set Mounted to 1 endif if player.GetSitting == 13 || getDead Set TellPC to 0 Activate EvaluatePackage else messagebox "Mein geschecktes Pferd", "Reiten", "Komm mit!", "Warte hier!", "Abbrechen" endif EndIf End Begin gamemode set Button to getbuttonpressed if Button >= 0 if Button == 0 Set TellPC to 0 Activate EvaluatePackage elseif Button == 1 stopwaiting HORSEMODFollow pickidle elseif Button == 2 wait HORSEMODFollow pickidle endif endif End SLSD3 SCVR RespawnHorseSLSD3 SCVRTellPCSLSDSCVRMountedSLSDSCVRButtonSCRO%BSCRO[SCRO>SCROJSCROSCRO SCPT9}EDIDHorsePCPaintLeyawiinScriptSCHRSCDA @s 1 rs 0s 0!7 nn r s 0 == s 1 == && XCr 1 ==YJ@Euer geschecktes Pferd ist in die Leyawiin-Stlle zurckgekehrt.s 1  Xir 1 == rs 1 == rs  0s 1 rX 13 == X. ||s 0 ^QMein geschecktes PferdReiten Komm mit! Warte hier! Abbrechen s X s 0 >=  s 0 ==s 0 ^  s 1 ==rd  s 2 ==rdSCTXScriptName HorsePCPaintLeyawiinScript Short RespawnHorse Short TellPC Short Mounted Short Button Begin OnDeath Set RespawnHorse to 1 Set Horses.OwnLeyawiinPaint to 0 Set Mounted to 0 HorseSalePaintLeyawiinRef.Enable ModPCMiscStat 14 -1 End Begin OnPackageEnd HorsePCLeyawiinGoHome If TellPC == 0 && Mounted == 1 If GetInCell Leyawiin == 1 Message "Euer geschecktes Pferd ist in die Leyawiin-Stlle zurckgekehrt." Set TellPC to 1 EndIf EndIf End Begin OnActivate if isActionRef player == 1 If Horses.LeyawiinAtahbaPresent == 1 Set Horses.LeyawiinAtahbaPresent to 0 Set Mounted to 1 EndIf if player.GetSitting == 13 || getDead Set TellPC to 0 Activate EvaluatePackage else messagebox "Mein geschecktes Pferd", "Reiten", "Komm mit!", "Warte hier!", "Abbrechen" endif EndIf End Begin gamemode set Button to getbuttonpressed if Button >= 0 if Button == 0 Set TellPC to 0 Activate EvaluatePackage elseif Button == 1 stopwaiting HORSEMODFollow pickidle elseif Button == 2 wait HORSEMODFollow pickidle endif endif End SLSDSCVR RespawnHorseSLSDSCVRTellPCSLSDSCVRMountedSLSDSCVRButtonSCRO32SCRO[SCRO?SCROSCROSCRO SCPTuEDIDHorsePCWhiteAnvilScriptSCHRuSCDAu @s 1 rs 0s 0!7 nn r s 0 == s 1 == && XCr 1 ==YB8Euer weies Pferd ist in die Anvil-Stlle zurckgekehrt.s 1  Xir 1 == rs 1 == rs 0s 1 rX 13 == X. ||s 0 ^LMein weies PferdReiten Komm mit! Warte hier! Abbrechen s X s 0 >=  s 0 ==s 0 ^  s 1 ==rd  s 2 ==rdSCTX_ScriptName HorsePCWhiteAnvilScript Short RespawnHorse Short TellPC Short Mounted Short Button Begin OnDeath Set RespawnHorse to 1 Set Horses.OwnAnvilWhite to 0 Set Mounted to 0 HorseSaleWhiteAnvilRef.Enable ModPCMiscStat 14 -1 End Begin OnPackageEnd HorsePCAnvilGoHome If TellPC == 0 && Mounted == 1 If GetInCell Anvil == 1 Message "Euer weies Pferd ist in die Anvil-Stlle zurckgekehrt." Set TellPC to 1 EndIf EndIf End Begin OnActivate if isActionRef player == 1 If Horses.AnvilErnestPresent == 1 Set Horses.AnvilErnestPresent to 0 Set Mounted to 1 EndIf if player.GetSitting == 13 || getDead Set TellPC to 0 Activate EvaluatePackage else messagebox "Mein weies Pferd", "Reiten", "Komm mit!", "Warte hier!", "Abbrechen" endif EndIf End Begin gamemode set Button to getbuttonpressed if Button >= 0 if Button == 0 Set TellPC to 0 Activate EvaluatePackage elseif Button == 1 stopwaiting HORSEMODFollow pickidle elseif Button == 2 wait HORSEMODFollow pickidle endif endif End SLSDSCVR RespawnHorseSLSDSCVRTellPCSLSDSCVRMountedSLSDSCVRButtonSCROSCRO[SCROASCROVSCROSCRO GRUP:CREA(CREAEDIDHorsePCBlackCheydinhalFULLMein schwarzes PferdMODLCreatures\Horse\Skeleton.NIFMODBBMODT`eũۍeyeʩۍestt&ۍkct+ۍest hkc hesthhkchhestNIFZpBridle.NIFHorseBlack.NIFHorseHeadBlack.NIFLeftEye.NIFMane_Black.NIFRightEye.NIFSaddle.NIFTail_Black.NIFACBS@22SNAM+y 7LSCRIAIDT 22PKID@PKID PKID;UPKIDDATA<2E222!222RNAM@ZNAM=nTNAMBNAM?WNAM@@CSCRCREAEDIDHorsePCBayBravilFULLMein RotfuchsMODLCreatures\Horse\Skeleton.NIFMODBBMODT`eũۍeyeʩۍestt&ۍkct+ۍesthJeshJest h'#li h,#estNIFZZBridle.NIFHorse.NIFHorseHead.NIFLeftEye.NIFMane.NIFRightEye.NIFSaddle.NIFTail.NIFACBS@22SNAM+y 7LSCRIAIDT 22PKIDDPKID PKID;UPKIDDATA2 222222RNAM@ZNAM=nTNAMBNAM?WNAM@@CSCRCREAEDIDHorsePCBaySkingradFULLMein RotfuchsMODLCreatures\Horse\Skeleton.NIFMODBDBMODT`eũۍeyeʩۍestt&ۍkct+ۍesthJeshJest h'#li h,#estNIFZ_Bridle.NIFHorse.NIFHorseHead.NIFLeftEye.NIFManeRoman.NIFRightEye.NIFSaddle.NIFTail.NIFACBS@22SNAM+y 7LSCRIAIDT 22PKIDBPKID PKID;UPKIDDATA2 222222RNAM@ZNAM=nTNAMBNAM?WNAM@@CSCRCREAEDIDHorsePCChestnutChorrolFULLMein kastanienbraunes PferdMODLCreatures\Horse\Skeleton.NIFMODBBMODT`eũۍeyeʩۍestt&ۍkct+ۍesth|ftuhfesth tuh estNIFZ|Bridle.NIFHorseChestnut.NIFHorseHeadChestnut.NIFLeftEye.NIFMane_Chestnut.NIFRightEye.NIFSaddle.NIFTail_Chestnut.NIFACBS@22SNAM+y 7LSCRIAIDT 22PKID=PKID PKID;UPKIDDATA2 222222RNAM@ZNAM=nTNAMBNAM?WNAM@@CSCRCREAEDIDHorsePCPaintBrumaFULLMein geschecktes PferdMODLCreatures\Horse\Skeleton.NIFMODBBMODT`eũۍeyeʩۍestt&ۍkct+ۍest hSsftn hXsfest h'#li h,#estNIFZdBridle.NIFHorseHeadPaint.NIFHorsePaint.NIFLeftEye.NIFMane.NIFRightEye.NIFSaddle.NIFTail.NIFACBS@22SNAM+y 7LSCRIAIDT 22PKID>PKID PKID;UPKIDDATA(2, 222222RNAM@ZNAM=nTNAMBNAM?WNAM@@CSCRCREA-2EDIDHorsePCPaintLeyawiinFULLMein geschecktes PferdMODLCreatures\Horse\Skeleton.NIFMODBDBMODT`eũۍeyeʩۍestt&ۍkct+ۍest hSsftn hXsfest h'#li h,#estNIFZiBridle.NIFHorseHeadPaint.NIFHorsePaint.NIFLeftEye.NIFManeRoman.NIFRightEye.NIFSaddle.NIFTail.NIFACBS@22SNAM+y 7LSCRI}AIDT 22PKID?PKID PKID;UPKIDDATA(2, 222222RNAM@ZNAM=nTNAMBNAM?WNAM@@CSCRCREAEDIDHorsePCWhiteAnvilFULLMein weies PferdMODLCreatures\Horse\Skeleton.NIFMODBBMODT`eũۍeyeʩۍestt&ۍkct+ۍest h:EWye h?EWesthKyehKestNIFZpBridle.NIFHorseGrey.NIFHorseHeadGrey.NIFLeftEye.NIFManeLong_grey.NIFRightEye.NIFSaddle.NIFTail_Grey.NIFACBS@22SNAM+y 7LSCRIuAIDT 22PKIDAPKID PKID;UPKIDDATA22 222222RNAM@ZNAM=nTNAMBNAM?WNAM@@CSCRGRUPCIDLE(IDLEs EDIDHorseLoiterIdlesMODLCreatures\Horse\IdleAnimsMODBCTDA ?CTDABMANAMDATAYIDLEus EDID HorseSwatMODL"Creatures\Horse\IdleAnims\Swat.kfMODBCTDABMANAMDATAs s GRUPkPACK(PACKC EDIDHORSEMODFollowPKDTDPSDTPTDT